详细信息
文献类型:期刊文献
中文题名:基于Maya软件的玻璃材质的设计技术
英文题名:The Design Technology of Glass Material Based on Maya Software
作者:宋灵香[1]
第一作者:宋灵香
机构:[1]定西师范高等专科学校理科部,甘肃定西743000
第一机构:甘肃中医药大学定西校区
年份:2017
卷号:22
期号:6
起止页码:39
中文期刊名:甘肃高师学报
外文期刊名:Journal of Gansu Normal Colleges
收录:国家哲学社会科学学术期刊数据库
语种:中文
中文关键词:玻璃材质;Maya软件;渲染效果;blinn材质球
外文关键词:glass material ; Maya Sofluare ; rendering effect; blinn shade ball
摘要:制作逼真的玻璃材质效果,及其类似的透明、反射和折射的材质是影视、游戏、广告、动画等动漫设计与制作行业中必不可少的工作内容.玻璃材质的制作方法有很多,不管使用什么软件、什么方法,都要遵循玻璃的基本物理属性,光照能量守恒,周围环境对观察效果的影响.设计方法是表现上的技术,原理是本质上的技术.虽然设计方法和技术很重要,但是光照和周围环境也是不容忽视的条件.
Making realistic glass material effect, and its similar material of transparent, reflection and refraction is an essential work content in film, games, advertising, animation and other animation design and production industry. There are a lot of methods of mak- ing glass, no matter what method to use, we should follow the basic physical properties of glass, illumination energy conservation, and the influence of the surrounding environment. Design method is the performance of the technology, and the principle is the essence of technology. Though design method and technology is significant, it would be equally important of the condition of light and surround- ing environment.
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